Wars of the Roses: Lancaster Vs York
From the Publisher...
Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancastrian, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King’s favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral, and Constable of the Tower of London.
Money means power, because loyalty can be bought, so players should be prepared for the inevitable treachery as nobles change allegiance at crucial times, affecting the balance of power.
When Parliament is called, each region in England will support one or other of the two Royal Houses and the crown will go to the one with the greater power base. Nobles loyal to this House will be rewarded by a grateful King. Eventually, only one Royal House will boast the King, but the player who has gathered the most money and prestige will win, regardless of his allegiance.
A highly interactive game where the Lancastrians fight the Yorkists but since only one person can win, one must anticipate treachery from within their own ranks.
Contents: 1 Game board, 4 large player screens, 4 planning charts, 54 cards, 225 tokens, 153 wooden pieces, rules
more information at the Board Game Geek website
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|You might like this if you liked Diplomacy, but didn't like all the backstabbing after negotiating for hours. The is no negotiation allowed in this game (to fit the theme of the time period), but still has the simultaneous programming of actions. Also has a formal notion of permanent alliances, which give players bonuses for collectively controlling more areas than the other side. But still only one player can win, so have to still beat your ally. production quality is amazing. EVery player's screen for hiding their personal programming board is almost as big as a game board from a normal game!