Coda (English version of Da Vinci Code)
From the Publisher...
If you enjoyed reading The Da Vinci Code, you'll love playing Coda! A runaway hit in Japan, CODA is the international code-breaking sensation! Try to crack your opponent's code before yours is revealed. Guess one of the opponents numbers to expose it and then add to your secret code. Guess incorrectly and you must reveal one of your own numbers. On each turn, a new number enters play. Use your intuition and detective skills to be the last player standing!
Contents: 26 plastic panels (set of 13 black and set of 13 white) and illustrated rules.
This Mini-Review by Mike Petty originally appeared in the April 18, 2004 newsletter:
Coda is a light deduction game recently published by Winning
Moves. Deduction games are one of my favorite types, so I was
excited to give this one a try.
The components are simply 12 black and 12 white plastic "tiles"
with numbers printed on them (0-12). There are two special tiles
with dashes on them which would be used in an advanced
version of the game. Players start with a "code" of four numbers
(or three numbers if there are four playing). They arrange their
tiles in numeric order from left to right, but since the tiles stand up,
opponents only see the backs.
On a turn, a player draws a facedown tile from the center of the
table and looks at it. He then "attacks" another player's code by
pointing at one of the player's tiles and declaring the number he
thinks is on that tile. If he's correct, the tile is tipped over so all
players can see it. The active player can then continue making
attacks as long as he is correct, or he can stop and insert his
newly drawn tile in the correct position of his code (with the back
facing everyone else). If he's wrong on any attack, he must
reveal the tile he drew at the start of his turn and then insert it in
Hopefully it's clear that the game progresses from much hidden
information to an interesting point where just enough information
is available that deduction can take place. Memory plays a large
role in the game because you aren't allowed to write down what
you or other players have guessed while making attacks. It
should be clear that such a guess made by a player is very
revealing as to what that player doesn't have in his own code
(unless he's playing very poorly!).
We've had fun with Coda in all the groups I've tried it with. Two
of my students in Pre-Calculus took to the game and played it
repeatedly for a whole class period during our recent "game day"
before spring break. The game is short enough to have that
"let's try again" quality. Since it works for up to four players, it
makes a nice alternative for kids who like Mastermind but would
prefer to compete with more players.
more information at the Board Game Geek website
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|This is a great game, something people will still be playing 100 years from now. This is a deduction game in the Master Mind mold. only a few components and it plays fast with rules that can be taught in 30 seconds. It plays well from 2-4 players and it's cheap too. Try it!