Reward Point System
Earn Points for each order
Earn Points for each Rave
Redeem for Cash on next order
Huge selection of
discounted boardgames
and card games
menu Home | Games | Customer Service | Contact Us | General Information | Customer Raves | Interviews | Game Bits | Newsletter menu
       Settlers | Axis & Allies | Card | Children | Party | 2 Players | Abstract | Blowout | Advanced Search  
  Find   Sign In   New Account  Gift wrapping
starting at $1.00 
Gift CertificatesGift Certificates in
$5.00 increments
View
Shopping Cart
Shopping Cart
40% off Storewide - Use discount code SAVE40


We are not out of business, but we are not ordering new games at this time. We are continuing to sell the games we have left. We try to ship orders every other day, however, there may be some weeks with a little more delay. Please be patient with us. In the meantime, enjoy 40% off everything by using discount code SAVE40.

SAVE EVEN MORE ON CLEARANCE ITEMS

Third Reich: The Second World War In Europe, 1939-1945

Third Reich: The Second World War In Europe, 1939-1945 by Avalanche Press Ltd.
(Click to view full size)
Manufacturer: Avalanche Press Ltd.  Visit their site
Designer: John Prados
Players: 2 to 5
Time: 180 to 360 Minutes
Categories: Wargame
Economic
Fighting
World War II
Napoleonic
Mechanics: Hex and Counter
Availability: Unavailable 
Notify me when available
Our Price:  $40.95 - Retail $64.99
Reward Points: 4,095
Notify me if this item goes on sale
   
This item is currently NOT available. When and if it becomes available, we'll update the availability message accordingly.
  Wish List


From the Publisher...

Debuting in 1974, Third Reich has sold well over a quarter-million copies in several editions over two publishers. The Avalanche Press edition, released in 2001, brought the old game into a new century with a complete upgrade to graphics and game play. The result is a smooth-playing game with a minimum of charts to consult but a deep grounding in the historical background of the Second World War.

Third Reich interweaves not only the land, naval and air struggles, but also the equally important economic and political battles. Players must guide their nation to victory by capturing key objectives while making sure no one else — in particular their allies — gets there first.

Players take on the leadership of Britain, France, Italy, Germany, the United States or the Soviet Union. Each of these major powers, in turn, can influence smaller countires like Turkey, Greece or Romania to join the war on their side. They can offer bribes or territory, and sometimes it’s more important to decrease someone else’s influence than to build up your own.

The currency of the game is the Basic Resource Point, or BRP. This represents the financial, industrial and agricultural production needed to wage war. BRP’s are used to build new units, to pay for offensives, to replace losses suffered in battle, to bribe minor countries, and for a host of other purposes. Each country’s production can be affected by conquering or losing territory, or through strategic warfare (chiefly, attacks by submarines and bombers).

Once activated (usually at a cost in BRP’s), land, naval and air units can move and attack enemy units. Combat is resolved by rolling dice, with a result of 6 usually equalling a hit. There are no Combat Results Tables; every factor counts and there are no “perfect numbers” of units to commit to battle as in some wargames. When a land unit is hit, BRP’s can be used to absorb some of the damage, but too many hits and it is reduced in strength or destroyed. Naval and air units pack a greater punch, but don’t bounce back from damage as easily.

Scenarios, or game situations, begin the game in 1938, 1939, 1940, 1941, 1942, 1943, 1944 or 1945. Political markers are randomly chosen to determine what events might take place outside the players’ control: Poland might capitulate to Germany in 1939, Mussolini, Churchill or Hitler might unleash some stupid scheme the Italian, British or German player will have to execute, oil could be found in Libya, the French navy could rally to the Allies or the Axis, jets can be developed, good Germans might kill Hitler — dozens of such events are possible.

Read more information at the Board Game Geek website


Products that other customers purchased when purchasing this item.


Great Pacific War


Gipf


War! Age of Imperialism


Path Blitzer


Sucking Vacuum (2nd edition - Ultimate)

Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.

Shopping Cart
Empty


Wish List
To create a wish list, Login to your account or create an account.
Login or Create an Account
View Expanded Wish List


Home | Contact Us | About Us