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Devil Bunny Hates The Earth

Devil Bunny Hates The Earth by Cheapass Games
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Manufacturer: Cheapass Games  Visit their site
Designer: James Ernest
Players: 2 to 5
Time: 30 Minutes
Game Type: Card Game
Categories: Abstract Strategy
Availability: Unavailable 
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Our Price:  $1.99 - Retail $2.50
Reward Points: 199
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From the Publisher...

Elements: 2-piece board, rules

You Need: one pawn for each player, one six sided die, about 50 counters to represent squirrels plus one distinct counter to represent Devil Bunny.

You and your friends are hard-working candy machines in Devil Bunny's factory.

Devil Bunny hates the Earth.

And so he has decided to wreak his revenge upon the Globe by manufacturing a very unsatisfying brand of saltwater taffy.

You must stop him. Even though you are aware that his plan has almost no chance of success.

By luring innocent squirrels into the factory and using them to gum up your own works, you hope to stop Devil Bunny's plan from coming to its unlikely end.

It is a desperate plan, but it seems appropriate given the circumstances.

Game Synopsis: You are a Taffy Machine, represented by a pawn that never moves. The Taffy Factory is a collection of platforms connected by a web of pipes. On your turn, you gain control of the squirrels on a random platform, moving them en masse along any of the pipes and dropping one squirrel on each platform along the way. If you can bring a squirrel to yourself, you score it. Six squirrels is enough to gum up your works and win you the game.

FAQ: Devil Bunny moves like a squirrel. This means he is treated like any other counter. This isn't completely clear in the rules, so we get asked about it a lot. The best strategy to move Devil Bunny really far is to deposit a number of squirrels in his office when you get the chance. This is referred to as "charging the Bunny." Then, when you finally roll a 6, you can get Devil Bunny all the way to an enemy Taffy Machine, or wherever else you want him.

FAQ: You have a choice on each turn: to add a counter to a space -or- to move the counters on that space. The rules might imply that you do both; the text of "On Each Turn" should read: "If you roll a number between 1 and 5, you will do one of the following:"

Read more information at the Board Game Geek website

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