BFW Men of Hawkshold Army Starter (Battleground Fantasy Warfare)
From the Publisher...
Battleground: Fantasy Warfare is a point-based miniatures game – but without the miniatures. Battleground uses cards rather than painted models to represent your forces. This means a much lower price as well as easier transportation and setup, but don’t be fooled – this is not a “light” war game or a CCG. Battleground is a serious war game that will challenge you at every step, from army design and deployment to tactical maneuvers and command decisions until battle’s end.
The noble soldiers of Hawkshold bring their superior training and courage to battle as they defend their lands. Your Hawk armies include a broad range of infantry, ranging from the cheap (but fragile) Peasant Mob to Great Swordsmen in heavy plate. Your Longbow men are the most powerful archers in the game, with superior skill, power and range, forcing your enemies to advance into your ranks or die at a distance. Finally, a broad range of cavalry options means that any break in the enemy line can quickly turn into a slaughter.
As the commander of the Hawks, you can inspire your troops with Bravery, ensuring that your line holds against the most fearsome charge. Spending one command action will increase a unit’s courage by three, until such time as it rolls above its base courage during a rout check.
Army Starters contain eighteen unit cards, a thirty-card Command Deck and two quickstart reference cards, plus the basic rules. This gives you all the cards you need to get started – in play terms, each unit card is the equivalent of a boxed set of miniatures.
All you need in addition is a flat surface, an opponent, some dice and a couple of dry-erase markers.
The Men of Hawkshold are Battleground’s first human army. The Hawks, as they are commonly known, are well-trained and highly disciplined. As General of a Hawk army, you have a broad range of infantry troops at your disposal, ranging from inexpensive (but highly unreliable) peasant mobs to foot knights with sword and shield or two-handed greatswords. Your pikemen are particularly skilled at fighting enemy cavalry and large monsters and your longbowmen are without peer as ranged attackers. You also have the widest range of cavalry units, from lightning-fast scouts to knights in plate mail astride barded warhorses.
The Hawk army’s special ability is Bravery – you inspire your troops to fight even when death seems imminent. For one command action you can increase a unit’s courage by three. Bravery lasts until the unit rolls above its base courage during a rout check.
Units in Hawk Starter Deck: Bowmen (2)
Great Swordsmen (1)
Heavy Infantry (2)
Light Cavalry (1)
Peasant Mob (3)
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|This was my first deck of BFW cards, and it still remains one of my favourites. The BFW-system is a very cheap and effective way of scrathing the itch for a miniatures wargame, since it is all done with cards.