Reward Point System
Earn Points for each order
Earn Points for each Rave
Redeem for Cash on next order
Huge selection of
discounted boardgames
and card games
menu Home | Games | Customer Service | Contact Us | General Information | Customer Raves | Interviews | Game Bits | Newsletter menu
       Settlers | Axis & Allies | Card | Children | Party | 2 Players | Abstract | Blowout | Advanced Search  
  Find   Sign In   New Account  Gift wrapping
starting at $1.00 
Gift CertificatesGift Certificates in
$5.00 increments
View
Shopping Cart
Shopping Cart
30% off Storewide - Use discount code SAVE30


We are not out of business, but we are not ordering new games at this time. We are continuing to sell the games we have left. We try to ship orders every other day, however, there may be some weeks with a little more delay. Please be patient with us. In the meantime, enjoy 30% off everything by using discount code SAVE30.

War Between the States 1861-1865

War Between the States 1861-1865 by Decision Games
(Click to view full size)
Manufacturer: Decision Games  Visit their site
Designer: Irad B. Hardy
Players: 2
Time: 360 Minutes
Categories: Wargame
American Civil War
Mechanics: Hex and Counter
Availability: Unavailable 
Notify me when available
Our Price:  $76.95 - Retail $110.00
Reward Points: 7,695
Notify me if this item goes on sale
   
This item is currently NOT available. When and if it becomes available, we'll update the availability message accordingly.
  Wish List


From the Publisher...

War Between the States, 1861-1865, simulates the American Civil War from the opening shots at Fort Sumter to Lee's surrender at Appomatox. During that conflict, over 3 million men fought from a total pre-war population of some 30 million. About half-a-million died or were permanently incapacitated by disease or combat wounds. It was the great crisis of American history to date.

War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St. Joseph, Missouri, and from Philadelphia, Pennsylvania, to Jacksonville, Florida. A total of 1400 counters represent various units and game effects. Game turns represent the passage of a week of real-world time, with "cycles" intervening during which players carry out such routines as production, blockade, construction, politics, etc. Each game turn is divided into two player turns, during which one player or the other may move his ground and naval combat units on the map and attack his opponent.

There is an off-ma roster system to track the fluctuating strengths of the ground combat units. The combat system requires both players to secretly and simultaneously choose one of several combat options. Cross-referencing those choices determines which combat results table is used to resolve each battle, thereby determining the extent of strength point casualties to be assessed against each player's units, as well as other combat effects. Heavy losses normally result only when both players desire a major battle.

Logistics is crucial in the game. Supply must be expended in each cycle on existing forces or they are exposed to possible attrition or elimination. Combat supply may be expended as a result of battle, and it's difficult for a force of any size to operate for long when out of supply. It is the slow movement of supply trains, coupled with the time necessary to repair railroads and fund supply depots, which limits the extent and depth of each player's strategic offensives.

The game can be played as a huge campaign using all three maps and simulating the entire war from beginning to end. That requires hundreds of man-hours. Alternatively, six scenarios are also offered, covering the eastern campaigns of 1862, 1863, and 1864, along with three others covering the western campaigns of those same years. The scenarios vary in length from eight to 24 game turns. When playing them, players don't execute the intervening cycles, since production and related matters are built into their systems. The scenarios are also designed to play on just one or two maps.

The American Civil War was the first modern war. It was overwhelmingly a war of attrition between nation states. Given the enormous personnel and economic superiority of the Union over the Confederacy — a consideration reflected in the game — the South usually loses. It therefore normally a question of how quickly the South loses, compared with the historic outcome, which determines who wins each game.

Read more information at the Board Game Geek website


Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.

Shopping Cart
Empty


Wish List
To create a wish list, Login to your account or create an account.
Login or Create an Account
View Expanded Wish List


Home | Contact Us | About Us