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Gloom : Unwelcome Guests Expansion

Gloom : Unwelcome Guests Expansion by Atlas Games
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Manufacturer: Atlas Games  Visit their site
Designer: Keith Baker
Players: 2 to 6
Time: 30 Minutes
Categories: Card Game
Fantasy
Horror
Expansion for Base-game
Humor
Mechanics: Story Telling
Role Playing
Ages: 8 and up
Availability: In Stock 
Our Price:  $11.95 - Retail $14.95
Reward Points: 1,195
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From the Publisher...

The Game of Inauspicious Incidents and Grave Consequences

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to "get away from the heat," he wasn’t expecting quite so much rain!

Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed.

Also inside are five new Character cards called Unwelcome Guests. Deal one or more face up to the table's center at the the start of the game. Guests "follow" the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its "trigger" cards is played. All its Modifiers are moved with it, and it's considered a member of that family until it moves again. This may delay the game’s end if a final play draws a Guest to the near-winner’s family!

Format: 55 transparent cards in a tuckbox

Read more information at the Board Game Geek website

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Gloom : Unwelcome Guests Expansion


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Dog

This expansion adds, among the slew of new regular cards, two new elements to Gloom. Persistent effects are cards whose effects do not get covered up by successive cards. The guests - after whom the expansion is named - are characters that float around the board, following triggers, until they are murdered. This might mean that all those negative points you've been putting on your guest leave out the door with him suddenly, or maybe the opposite. In one game, my opponents were giving me the happiest guest imaginable... until he left the house right before I murdered him. This is my favorite Gloom expansion, as the elements it brings to the base game keep it light and entertaining, without confusing the game in mechanics. Highly recommended!

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