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Ninjato

Ninjato by Z-Man Games, Inc.
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Manufacturer: Z-Man Games, Inc.  Visit their site
Designer: A.B. West
Dan Schnake
Players: 2 to 4
Time: 60 Minutes
Categories: Political
Ancient
Mechanics: Hand Management
Worker Placement
Ages: 12 and up
Availability: Unavailable 
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Our Price:  $39.95 - Retail $49.99
Reward Points: 3,995
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From the Publisher...

IN 12TH CENTURY JAPAN, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one’s honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.

Contents: board, 19 Sensei skill tiles, 40 guard and 20 elite guard cards, 90 treasure tokens, 30 rumor cards, 21 envoy cards, 52 Dojo cards, 12 wooden shuriken, 12 wooden scoring markers, 15 clan tokens, 1 bag, rules

Read more information at the Board Game Geek website


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Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.

A.J. Sansom

I was initially concerned that this game was too much like Stone Age to warrant a spot in my gaming collection seeing as I already own (and enjoy) SA. These concerns were unfounded! This is a game dripping with theme, and while you will be able to tell that the designers were largely influenced by SA, the press-your-luck element of the house invasions keep this one tense and fresh!

K
This is the first game I bought. I didn't know what to expect, but I could tell from the box the pieces were high quality (wooden ninja stars!) and the art style was amazing. Game play might take awhile to explain. With the scoring, it usually comes out pretty close in the end. There aren't too many moves to make (It's a worker placement game.) so you are forced to be strategic about your moves. The theme is well-developed and the mechanics keep one player from gaining too much of a lead.

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