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Princes of the Renaissance

Princes of the Renaissance by Warfrog
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Manufacturer: Warfrog  Visit their site
Designer: Martin Wallace
Players: 3 to 6
Time: 180 Minutes
Categories: Wargame
Economic
Negotiation
Medieval
Renaissance
Mechanics: Auction/Bidding
Co-operative Play
Area Movement
Dice Rolling
Availability: Unavailable 
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Our Price:  $31.45 - Retail $44.95
Reward Points: 3,145
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From the Publisher...

As you can probably tell from the title and cover artwork the game is set in Renaissance Italy. Each player takes on the role of one of the minor condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities, Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties which are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.

A city's status will change as a result of war. When two cities fight they will each need a condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.

No game on the Italian Renaissance would be complete with an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army that ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means they can form a Holy League, (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him. What player negotiate over is up to them. The game does not force negotiation and works perfectly well without it but it remains an avenue for players to explore.

Components

Princes of the Renaissance will contain the following:

  • Rulebook (in English and German)
  • Full colour mounted map
  • 96 Full colour card tiles
  • Gold and Influence counters
  • wooden game markers and dice

Our Comments...

Please note that the publisher's rules are in English and German.

This is the official errata from the Warfrog site:

Princes of the Renaissance Errata

STARTING POSITIONS Venice - 7, Milan and Florence - 6, Rome and Naples - 5.

TROOP TILES A player may only own a maximum of one of each type of Troop tile.

SWISS MERCENARIES The +1 modifier applies to both the defence and attack of a Pike unit.

EVENT TILES More than one Event tile can be placed in a City box.

Read more information at the Board Game Geek website


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