Code-Centration

Rules by Michael Petty

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Number of Players: 2

Deck requirements: 1 complete Yaddy-Yadda deck

Overview

Each player has a three-letter code. Players try to guess each other's codes by gathering clues from the words they offer.

Set up

Shuffle the deck and deal each player 5 cards. From his five cards, each player picks three. These three letters form his "code" (order is irrelevant). Take care not to let players see through the backs of the cards!

Play

The player who most recently won a game goes first. He simply states any word (other than proper nouns) that's over four letters long. In cases with words that have multiple spellings, the player must use it in a sentence to indicate the spelling he has in mind. For example, if the player says "write", he might add, "I'll write you a letter" to specify the spelling.

The opponent then will tell this player how many letters he has in his hand that are in that word. This, of course, will range from 0-3 letters. For example, if the player said "write" and his opponent held "A", "P" and "R", the opponent would say "one". If the opponent held "W", "W" and "Z", he would say "two", for the pair of "W's" he holds.

Players continue taking turns this way, stating a word, then getting the number from the opponent. The may not write anything down during the game. Also, words may not be repeated during a game.

At any time a player may try to guess his opponent's three letters. If he's right, he scores two points. If he's wrong, the opponent scores one point. Play continues until a set number of points is scored. Usually 5 or 7 points make for a good game.

Whenever a code is guessed correctly, but the game hasn't ended, the player whose code was guessed must draw five more cards and choose three again, just as he did at the start of the game.

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