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Runebound Board Game (2nd Edition)

Runebound Board Game (2nd Edition) by Fantasy Flight Games
(Click to view full size)
Manufacturer: Fantasy Flight Games  Visit their site
Designer: Martin Wallace
Players: 2 to 4
Time: 120 Minutes
Categories: Fantasy
Exploration
Adventure
Medieval
Mechanics: Dice Rolling
Availability: Unavailable 
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Our Price:  $34.95 - Retail $49.95
Reward Points: 3,495
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From the Publisher...

The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow.

In Runebound, you and your friends play heroes in a fantasy realm full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, or shop for magic items in the Paradash Bazaar. Wherever you go, adventure awaits you - and because the game changes each time you play it, you'll never have the same adventure twice.

Our Comments...

This is the 2nd Edition

Read more information at the Board Game Geek website

Other products in the "Runebound" series.


Runebound Board Game (2nd Edition)


Runebound Expansion I: Shadows Of Margath (for Runebound 1st Edition)


Runebound: Island of Dread


Runebound: Relics of Legend (Runebound 2nd Edition Expansion)


Runebound: Artifacts and Allies (Runebound 2nd Edition Expansion)


Runebound: Terrors of the Tomb (Runebound 2nd Edition Expansion)


Runebound: The Dark Forest (Runebound 2nd Edition Expansion)


Runebound: Crown of the Elder Kings (Runebound 2nd Edition Expansion)


Runebound: Scepter of Kyros (Runebound 2nd Edition Expansion)


Runebound Class Deck: Runemaster


Runebound Class Deck: Battlemage


Runebound Class Deck: Shadow Walker


Runebound Class Deck: Blade Dancer


Runebound Class Deck: Spiritbound


Runebound: Midnight Expansion Edition


Runebound: Champions of Kellos


Runebound: Walkers of the Wild


Runebound: Drakes and Dragonspawn


Runebound: Avatars of Kelnov


Runebound: Cult of the Rune


Runebound Exp Sands Of Al-kalim


Runebound: Rituals & Runes expansion deck


Runebound: Weapons Of Legend expansion deck


Runebound: Traps & Terrors expansion deck


Runebound: Beasts & Bandits expansion deck


Runebound: Quest Of The Seven Scions expansion deck


Runebound: Curse Of The Cataclysm expansion deck


Runebound: The Frozen Wastes Expansion


Runebound: Mists Of Zanaga Expansion


Runebound Second Edition Essential Collection

Products that other customers purchased when purchasing this item.


Runebound: Artifacts and Allies (Runebound 2nd Edition Expansion)


Runebound: Relics of Legend (Runebound 2nd Edition Expansion)


Runebound: Crown of the Elder Kings (Runebound 2nd Edition Expansion)


Runebound: The Dark Forest (Runebound 2nd Edition Expansion)


Ticket to Ride


Runebound Expansion I: Shadows Of Margath (for Runebound 1st Edition)


Memoir '44


Runebound: Scepter of Kyros (Runebound 2nd Edition Expansion)


Runebound: Terrors of the Tomb (Runebound 2nd Edition Expansion)


Runebound: Midnight Expansion Edition

Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.

Swordfish - Adventuring

This is a sweet adventuring game. You start out by picking a hero at random, grab your starting gold and begin your quest for loot and experience. There are 5 unique movement dice which have graphical representations of the surrounding terrain. You must role the corresponding terrain symbols in order to move across them, or not roll at all and opt for a movement to one spot adjacent in any direction. Take quests and complete them for gold and loot, grab allys who help you in your battles, collect 3 runes or kill the dark lord for a victory. Plays in about 1-2 hours and is a load of fun for everyone, but make sure you keep your friends close and your enemies even closer, for they may choose the easier route of robbery than fighting a dragon for its rune.

Alex L.
Aside from what Swordfish said, one of the most important thing about Runebound is that you can buy decks that can change the main objective of the game, add more items, add more encounters and monsters to fight and lastly, even give character classes to your chosen hero! This makes the permutations of the game endless and ensures the game's replayability. Love love love this game and you will too!

Dog
This is a great base game with plenty of options for expansion to enhance the experience! I recommend this game for 2 to 4 players max, 3 preferable: until the end of the game, when things come down to the wire, each person can basically disinvolve him or herself during the opponents turns. In a three player game, this means the others talking not necessarily about anything related - but when you get upwards of 4 players everyone waits a considerable amount of time before taking another turn. It bogs the game down. If you play with the right number of players, it's a fun adventure game for anyone who enjoys fantasy settings in a board game form.

Daniel Cepeda
The most RPG I've ever seen in a board game! The movement dice are pretty neat: they feature land icons that determine what type of space you can move into. In a "polite" group it turns into multi-player solitaire, with a race to the finish, but the conversation can be fun.


I love epic fantasy board games, and Runebound is certainly one of the best and most well known of this type. While Runebound has less player interaction than some similar games, it has a very good ability to make the players feel that they are part of a story - greatly helped by the flavour text on the many cards in the game. This is one of the few board games I've actually really enjoyed playing solo, just to see how my hero will do.


I love epic fantasy board games, and Runebound is certainly one of the best and most well known of this type. While Runebound has less player interaction than some similar games, it has a very good ability to make the players feel that they are part of a story - greatly helped by the flavour text on the many cards in the game. This is one of the few board games I've actually really enjoyed playing solo, just to see how my hero will do.

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