FREE Economy SHIPPING
on orders $125 or more
by using discount code FREESHIP125
Reward Point System
Earn Points for each order
Earn Points for each Rave
Redeem for Cash on next order
Huge selection of
discounted boardgamess
and card games
Home | Games | Customer Service | General Information | Customer Raves | Interviews | Game Bits
  Find   Sign In   New Account  Gift wrapping
starting at $1.00 
Gift CertificatesGift Certificates in
$5.00 increments
View
Shopping Cart
Shopping Cart
If you haven't heard about our Reward Points yet, click here to learn more.  Then, save on future orders.  Every game purchase is worth points - some are worth a lot more than others such as those listed below.  10,000 Points =  $1.00.

Tower of Babel
$22.95

30,000 Points ($3.00)
What's it to Ya?
$6.95

10,000 Points ($1.00)
Lord of the Rings-The Duel
$17.45

30,000 Points ($3.00)
Sole Mio!
$8.35

20,000 Points ($2.00)
Crocodile Pool Party
$13.95

40,000 Points ($4.00)
Knights
$7.95

30,000 Points ($3.00)
Times Square
$16.45

45,000 Points ($4.50)
Heroscape - Heroes of Laur
$17.45

32,500 Points ($3.25)
Barnyard Critters
$7.95

20,000 Points ($2.00)
Apples to Apples - Expansion
$13.95

22,500 Points ($2.25)

Memoir '44

Memoir '44 by Days of Wonder
(Click to view full size)
Manufacturer: Days of Wonder  Visit their site
Designer: Richard Borg
Players: 2 to 8
Time: 30 to 60 Minutes
Categories: Wargame
World War II
Mechanics: Modular Board
Campaign/Battle Card Driven
Hand Management
Dice Rolling
Ages: 8 and up
Availability: In Stock 
Sale Price: $33.45 - Retail $50.00
Reward Points: 3,345
 


From the Publisher...

From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Take command at some of the most historic battles of WWII including: Omaha Beach... Pegasus Bridge... Operation Cobra... and the Ardennes. Memoir '44 is a unique historical boardgame with luxurious miniatures that celebrates the 60th Anniversary of the D-Day Landings. Easy to learn and fast-paced, the game requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!

Our Comments...

NOTE: If more than 2 players, then it's a 'Team Play' game.

Here's a review from Mike Petty:

Memoir ’44 is the latest release from Days of Wonder. It’s a two-player or two-team game billed on the box as the official game of the 60th anniversary of the D-Day landings. Some gamers may also be interested to know it’s based on Richard Borg’s Commands and Colors Game System which was also used in the Hasbro/Avalon Hill release, Battle Cry. I have had a lot of fun with Battle Cry over the years and I’m always happy to play another beautiful game from Days of Wonder, so I hope readers will not be surprised to know I have many great things to say about Memoir ’44.

Do I even need to comment on the components of a Days of Wonder game? As we’ve come to expect, the many infantry, armor and artillery figures are very well done. The artwork on the cards is stunning. I’m always impressed with the level of detail put into these productions. With reference cards, detailed examples in the rules and in this case, even some detailed WWII historical information, I get the impression the Days of Wonder crew stops at nothing to make a great experience for the gamers who buy their products.

I was glad I was familiar with the Commands and Colors system when I first saw the 35-page rulebook for Memoir ’44! Even if you haven’t played Battle Cry, though don’t be intimidated by the large booklet. Much of it is devoted to the various scenarios you can set up. The somewhat long rules section is full of many clear examples throughout. The combat system itself is actually very simple. The new players I taught the game to were able to set up their first scenario and start playing within 20 minutes.

For those not familiar with Battle Cry, I’ll briefly sum up the system. On a turn a player will play one card from his hand. Typically the card will specify a number of units he can give orders to in one of three flanks – left, right or center. Some cards grant special actions allowing for different combinations of units to order. An order consists of a move and possibly a battle. Each type of unit – infantry, armor or artillery – has its own rules for movement and battles. Battles are carried out by rolling a number of special dice. One figure is removed from the targeted hex for each die showing an icon matching the targeted unit type or a hand grenade (which is wild). After battles are resolved, the player will draw a card. Though there are some special cases that arise and terrain affects the rules considerably, I hope it’s evident the basic play of a turn is quite simple.

I really appreciate the summary cards included with the game. While I still have to refer to the rulebook occasionally, the cards are a great help during play. They summarize unit abilities and terrain effects very briefly through the use of icons. Rather than passing the rulebook around and trying to sift through all the pages, the cards can be readily at hand to all players.

Are there any negatives to this game? Well, I can think of a couple. First, I’m sure some might say it’s too simple. I’m not a serious wargamer, so I can only speculate, but the dice-driven combat and use of cards to issue orders make it very possible a great strategy can crumble under the weight of the luck involved. Personally I don’t take this too seriously, as the game clearly excels at what it’s meant to be—a lighter wargame to be enjoyed by teens and families. The rulebook refers to the system as “stylized” and I think that sums it up very well. Details of combat are ignored, offering a fast-paced gameplay that leaves room for some strategy as well as unexpected turns of events. I’ve found the game plays very quickly and I think that will appeal to today’s younger gamers far more than the detailed charts and long turns associated with more traditional wargames.

My biggest complaint is that it takes awhile to set up scenarios, especially at first as players ge

Other products in the "Memoir '44" series.


Memoir '44


Memoir '44 - Terrain Pack Expansion


Memoir '44 - Eastern Front Expansion Pack


Memoir '44 - Winter/Desert Board Map


Memoir '44: Pacific Theater Expansion


Memoir '44 Air Pack Expansion


Memoir '44 Campaign Bag


Memoir '44: Mediterranean Theater Expansion


Memoir '44 Operation Overlord Expansion


Memoir '44 BattleMap Hedgerow


Memoir '44 Campaign Book Expansion


Memoir '44: Battle Map - Tigers In The Snow/operation Market Garden


Memoir '44: Battlemap Volume 3 - Sword Of Stalingrad

 

 

Products that other customers purchased when purchasing this item.


Ticket to Ride


Pirate's Cove


Memoir '44 - Eastern Front Expansion Pack


Memoir '44 - Terrain Pack Expansion


Ticket To Ride - Europe


Shadows Over Camelot


Power Grid


Bang! 4th Edition


Lost Cities card game


Puerto Rico

Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.

Chad Krizan - Madison Board Gamers

Wow! This is the most played game in my collection, and shows no signs of slowing down! Definitely will be including in my all-time favorites. Even though it appears to be a war game at first glance, M44 strikes an awesome balance between wargame and Eurogame. It also provides an interesting twist in that card play determines what order you command to your troops in any given turn. Furthermore, it's easy to learn! A complete battle can be played out in 45 minutes, including set-up, rule learning, and game play. The game is beautifully produced, as are all Days of Wonder games. The components are definitely worth the price tag; add the extreme fun value of this game and you have a game that I would even pay more for! Buy it now and see for yourself!!

Terry Carr - Fair Play Games
WOW!!! A wargame that can be played in about an hour. It's suprisingly easy to learn and has a variety of scenarios. What a great way to learn about history - while playing a board game and having fun.

Josh Mc Queen
I have played this many times - each with different people. I loved the game every time! All scenarios are based on real-time war events. it can be very strategic but good for war and/or action lovers. I give it a 10 out of 10!

GMan
Memoir '44 is fantastic. A simple, engaging, fast-playing wargame. Terrific variety - every game is different. Gaming doesn't get much better than this.

Ianman
This game is fun to play and it's short!!

Chuck Staples
Great game for new wargamers. Card-based play mechanics are simple yet flexible. Rules are very solid. Good replay value. Colorful. Wonderful components.

Greg Hodur
Awesome game based on some of the great battles of WWII. Double sided hex game board for both beach landing and and mainland combat. each commander deploys troops and vehicles using Command and Tactics cards. very realistic, and requires some serious strategy. one of the best war games available! A favorite of my play group.

Sean Hixenbaugh
Best WWII game out there! Easy to learn, fun to play, and it does not take long to play a scenario. With all of the additional expansions available this game will never get old or tired. Great introduction to wargaming!

Shopping Cart
Empty