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Advanced Squad Leader (ASL) Starter Kit #2

Advanced Squad Leader (ASL) Starter Kit #2 by Multi-Man Publishing (MMP)
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Manufacturer: Multi-Man Publishing (MMP)  Visit their site
Designer: Ken Dunn
Players: 2
Time: 180 Minutes
Categories: Wargame
World War II
Mechanics: Hex and Counter
Ages: 12 and up
Availability: No More Available 
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Our Price:  $24.95 - Retail $30.00
Reward Points: 2,495
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This item will be available sometime in the future. As soon as we have a fairly accurate arrival date, we'll open this item up for pre-orders.
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From the Publisher...

ASL Starter Kit #1 IS NOT REQUIRED to play ASL Starter Kit #2

This is a stand-alone game, everything you need to play ASL is in this game. All rules/concepts introduced in Starter Kit #1 are included in ASL Starter Kit #2's rulebook.

Adds ordnance (mortars, anti-aircraft guns, anti-tank guns, artillery) to the Starter Kit series

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be plesantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.

Contents:
2 8x22 Geomorphic Maps (w and x) for the ASL System
1 full Countersheet of 1/2" counters
1 half Countersheet of 5/8" counters
8 scenarios printed on 4 individual cardstock sheets
2 quick reference charts printed on cardstock sheet
1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations
2 dice

**Please note the box containing the game components are very, very thin in pliable cardboard. Thus, the box may be suseptible to blemishes,dents, creases, etc. All of the internal playing pieces are intact and ready for play!**

Read more information at the Board Game Geek website

Other products in the "Advanced Squad Leader" series.


Advanced Squad Leader (ASL) Starter Kit #1


Advanced Squad Leader (ASL) Starter Kit #2


Advanced Squad Leader (ASL) Journal #7


Advanced Squad Leader (ASL) Starter Kit #3


(ASL) Armies of Oblivion


(ASL) Beyond Valor


Advanced Squad Leader (ASL) Rulebook 2nd Edition


ASL Valor of the Guards


ASL Action Pack #4 - Normandy - 1944


ASL Action Pack #5 - East Front


Turning the Tide - ASL scenario bundle

 

 

 

 

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Advanced Squad Leader (ASL) Starter Kit #3


ASL Action Pack #4 - Normandy - 1944


ASL Action Pack #5 - East Front


Combat Commander: Pacific


ASL Valor of the Guards


Advanced Squad Leader (ASL) expansion : Action Pack 3 - Few Returned


Advanced Squad Leader (ASL) Starter Kit #1


Combat Commander: Europe


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