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Small World: Tales & Legends

Small World: Tales & Legends by Days of Wonder, Inc.
(Click to view full size)
Manufacturer: Days of Wonder, Inc.  Visit their site
Designer: Laurent Verrier
Philippe Keyaerts
Players: 2 to 5
Time: 75 Minutes
Categories: Fantasy
Civilization
Expansion for Base-game
Territory Building
Mechanics: Variable Player Powers
Area Movement
Area Control
Ages: 10 and up
Availability: Unavailable 
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Our Price:  $10.45 - Retail $15.00
Reward Points: 1,045
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  *** Important Information ***>
*must have base game to utilize this expansion*




From the Publisher...

54 Event cards invite you to (re) write Small World's history!

Small World - Tales and Legends was created by Laurent Verrier, Special Prize Winner of the Small World Design Contest. Philippe Keyaerts, the original game's author, provided additional development assistance.

Contains:
54 large format Event cards
1 Current Event & 1 Upcoming Event card
1 Game Rules & 1 Variants card
2 Blank cards to write your own Tales!

Small World - Tales and Legends introduces 54 new Event cards that change the storyline of each turn during the game.

Event cards are organized into 6 different themes, each with its own unique flavor. The cards are also rated by their impact on the game: Little Lore cards have only a minor effect; Tall Tales have worldly consequences; and Lordly Legends are guaranteed to turn your Small World upside down!

At the start of each turn (except the first) a new event card is drawn and put into play. The next Upcoming Event is also visible, so players know what faces them on the next turn.

Will you end up drinking the Philter of Forgetfulness, be flung from the Great Catapult or even have a chance to seduce the White Queen?

Not a Complete Game. A copy of Small World is required to play.

Read more information at the Board Game Geek website


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Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.

Quixotequest

The Tales & Legends deck is a way to add some spice to your Small World game. Small World, for all the fun fantasy theme, can actually play a little like a dry abstract game at times. This little expansion is a way to add some unpredictability and force a little adaptation from turn to turn. Some cards are a little too game changing and frenetic, but Days of Wonder has organized the deck into mini-sets so you can easily sort and build the kind of deck you'd like to try, from mild to wild.

Dog
I find that the base game of Small World by itself gets slightly humdrum at times... what this expansion does is add global effects to the game that modify the rules and force players to adapt to changing circumstance. To defray the chaos that might sound like, you get a peek at the effect coming in the next round. It's a great expansion, and I highly recommend playing with it!

Corey Nick
A great and easy expansion for your Small World game! Current events are nasty or beneficial things happening now and upcoming events allow you to plan ahead for whatever crazy thing is about to happen next. It also features an "auction" feature for some events and blank cards to make your own! Certaintly worth it!

Stephen
This adds a new dynamic to the game, it feels like a natural disaster is coming each turn, and you have a small chance to get away from it, or to be blessed. A great way to add variety to Small World.

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