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Lord of the Rings: War of the Ring 2nd Edition
|Beautifully epic game, well-balanced to come down to the wire. The second edition tries to fix some of the "gamey" Shadow strategies, and includes a bunch of upgrades. The one downside is that you'll be very tempted to paint the 100+ minis that come with the game, and once you start, you'll be spending dozens of hours on the task
|Wonderful game. You have to find a balance of strategy, tactics, and opportunity in the hand you're dealt. The two actions you get per turn are rarely enough to complete the action you want, so gaming the turn order is vital to get turns when you want them.
There's tension and opportunity cost between all of your options: build coal/iron now and take an immediate payoff? build/ship cotton early for the foriegn market, or build up more cotton & ports to bulk ship later? build now, or develop and build more valuable industry next turn... if the space is still available? Burn an industry card that might give you options later, or use a city card that might be your only way into a city you don't expect to use? take loans at the end of the canal age or flip one more tile?
|So far, this just hasn't clicked for me. It feels too random, especially since the guild cards usually depend on what others are doing, and what they're doing usually just depends on how the cards are dealt. I suppose it mainly shines as a filler game for 6-7 people
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