Twilight Imperium Hopes End
From the Publisher...
The Route OF Tears it was called. The long and dark voyage from Mecatol Rex that stretched to Armin Hai and ended at the far end of known space at Moll Primus. To most, Armin Hai was better known as "Hope's End," the military training planet of the emperor's elite troops. Calling Hope's End a "harsh" place would be a severe understatement. Few ever spoke of Moll Primus, the last stop on the route. Like a circle of blood in the bleakness, Moll Primus was not a topic of casual conversation. It was the imperial penal colony; the last stop for those damned by the empire.
Though convoys of mercenaries and prisoners often travelled the Rout of Tears, it was a rare sight to see vessels of science here.
Yet it was near Hope's End that a Sol exploratory force first observed the area of the galaxy that would become known as the "Mahact Plateau." Held in equilibrium between two small wormholes, the Mahact held a wealth of rich planetary systems. After months of monitoring, these systems, Sol scientists were happy to report, held life. Wonderful life. Life ready for exploitation.
The Hope's End expansion brings additional options and value to the Twilight Imperium 2nd Edition boardgame. Two more races (The Yssaril Tribes, and the Mentak Coalition), additional map-board pieces, more Action and Political cards, additional game options and a wealth of high quality game-counters makes this a tasty expansion indeed.
This is an expansion for Twilight Imperium and cannot be played without that game.
more information at the Board Game Geek website
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